Fallout 4

HOLY sh*t! IT'S COMING TONIGHT! OMGOMGOMG

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Also, I'd guess that the embargo is midday in the USA? So nothing for us till this evening probably?

 
Also, I'd guess that the embargo is midday in the USA? So nothing for us till this evening probably?
Randomly it's 5am Pacific time, which means reviews go live at 1pm our time. 

Oddly though, there was an embargo on when the gaming sites could reveal when the embargo ended (which was on Friday). 

Yup an embargo, embargo. 

Embargo-ception. 

 
Gamespot: 9 (Peter Brown)

In the grand scheme of things, Fallout 4's minor issues pale in comparison to its successes. When you put the controller down, you think about the friend you betrayed to benefit another, the shifting tide of an incredible battle, or the moment you opened a drawer and found someone's discarded effects, making you wonder how they felt before the bombs fell. In moments like these, Fallout 4 can be an intoxicating experience. You're often forced to sacrifice something--a relationship, a lucrative opportunity, or your health--to make gains elsewhere. And the deeper down the rabbit hole you go, the more you wonder: what if I chose a different path? You second guess yourself, not just because you had other options, but because you aren't sure if you did the right thing. The fact that your decisions stick with you after walking away from the game is a testament to the great storytelling on hand. Fallout 4 is an argument for substance over style, and an excellent addition to the revered open-world series.

Polygon: 9.5 (Arthur Gies) Provisional Review

Bethesda's open-world strengths have always differed from its contemporaries in that focus on world-building and a sense of place above all else. Fallout 4 has all the ambiance and history that made its predecessors such wonderful places to get lost for hours at a time, with a much more coherent set of stories within it. That Bethesda has integrated a major building and crafting tool while finally building a great-playing game almost feels like a bonus.

IGN: 9.5 (Dan Stapleton)

The world, exploration, crafting, atmosphere, and story of Fallout 4 are all key parts of this hugely successful sandbox role-playing game. Great new reasons to obsessively gather and hoard relics of happier times, strong companions, and sympathetic villains driving tough decisions make it an adventure I’ll definitely replay and revisit. Even the technical shakiness that crops up here and there can’t even begin to slow down its momentum.

Eurogamer: Recommended (Dan Whitehead)

However, fans - and I count myself among that number - will likely shrug and accept that this is simply how things are in a Bethesda RPG, and it's true that the highs do outweigh the lows. Fallout 4 has given me some of my best gaming memories of 2015, along with some of my most frustrating. These are legacy problems that aren't going away any time soon, and as fun as the settlement crafting is here, I'd gladly do without it for a game engine that offers a more dependable foundation for future adventures. Fallout 4 is a great game. It's also kind of a mess. Caveat emptor.

PC Gamer: 88 (Phil Savage)

As a whole, though, it's a loving production. It's filled with care and attention to detail—like the expanded set of radio stations, or the way flash radiation storms bathe the world in a sickly, ominous green hue. It's a pleasure to pick through the world, to discover new sights, and to pick through the perks and customisation option to conceive the perfect character build, however bizarre. In short, many of Fallout 4's problems, like every Bethesda RPG before it, are a consequence of what makes them unforgettable. That might not be the neatest conclusion, but it explains why, 50 hours in, I'm still having fun. It also explains why, now that I've finished this review, I'm going to play it for many hours more.

Game Informer: 9 (Andrew Reiner)

Fallout 4 didn’t blow me away like the previous iteration did, but it did keep me thoroughly entertained and fully vested in journeying across the wasteland. As Bethesda's "Welcome Home" marketing campaign teases, when fans of Fallout 3 or New Vegas enter this new world, it'll feel strangely familiar. As one of the top games of the previous generation, this isn't a bad thing at all. Fallout 4 has all of the trappings that can keep you engaged for days on end.

 
Pretty much universally in the 8.5-9.5 bracket. Very solid, even harsh critics like Jim Sterling have given it a 9.5.

 
Sounds like everything I was hoping for. 

Even more hyped now. 

May need to call in sick tomorrow... 

 
Sorry I can't come in, I've got rads poisoning and I'm addicted to Jet. 
I've run out of stimpacks and currently have no legs. 

I'm working my way through 40 bottles of Nuka Cola for the bottle caps to buy some more. 

 
My only real disappointment from the reviews is that the fort building stuff seems pretty redundant.

 
Just watched the gamespot review - there are loads of criticisms but they gave it a 9, strange. Don't think it will win GOTY which I thought it would - reckon that'll be between Witcher and MGS.

I still think I'll order this over Battlefront with my clubcard vouchers just because the RPG elements look amazing!

 
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Just watched the gamespot review - there are loads of criticisms but they gave it a 9, strange. Don't think it will win GOTY which I thought it would - reckon that'll be between Witcher and MGS.

I still think I'll order this over Battlefront with my clubcard vouchers just because the RPG elements look amazing!
The games tend to have a few glitches and bugs but reviewers show some leniency just because there is an appreciation that no other developer makes games on the same scale.

The Witcher 3 for example broke the game down into three separate maps.

I find the fan fare over the Metal Gear franchise quite pretentious personally and the story line is a ridiculous mess that new comers have no hopes of wrapping their head around.

All three games will win their share of GOTY awards though although personally I think they should all nominate Rocket League.

 
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